Summary though: CotW adds new classes, new spells, new feats, new class features and new archetypes that were left out from the tabletop pathfinder, edits the companion builds (optional), makes some balance changes to better match the pen and paper PF, and more. Call of the Wild & Favored Class - These dos too many things to state them all here - visit the mod pages for full lists.Usually if you level up certain stats, it'll add items to certain vendors. From the mod page: "Includes a fixed version of the Vendor Progression mod! It functions the same way the old mod did, and progress is based of your kingdom stats. Will remember what you assigned as trash and color it appropriately if you find more of it. Can also designate items as vendor trash (and choose an overlay color) so that it is easy to sell when hitting "offer". UI & QoL: Can highlight unlearned scrolls based on selected character and choose the color. Otherwise, that part of the mod is easy to ignore. I only use this for QoL/UI edits and don't use the extra vendors that it can add/visit if you choose. So if you fail enough times, you're out of luck for that day - try again tomorrow. I use unlimited lockpicking (because I don't like missing out on treasure and there's no option to take a chest with you and work on it back at home base), but lock picking will also cause weariness and there is a limited number of "lockpicks" based on trickery that can be used between rests. Occasionally this bugs on me and I have to refill the slot because I can't use the item from the belt - but this is till preferable than having to refill EVERY TIME I use an item. Inventory: When a consummable in character belt is used, it will automatically refill vs you having to do so manually. Also can toggle off the HUD for screenshots or if you prefer to not have it when walking around out of combat (but turn it back on for dialog or to be able to pan with your mouse wheel!) UI: Adding UMM to the ESC menu if you don't want to remember ctrl+F10. Refer to the images attached for all the settings I use but the summary of them include changes to.Ĭamera: Unlocking camera zoom to allow zooming in and out further than the game limits & Adding Camera Rotation.Īlignment: Choosing Neutral aligned choices don't cause shifts on the Law/Chaos scale. While it can be used as a cheat tool (which can be helpful if you encounter an ingame bug) - this is being used in this collection for some quality of life additions (with one arguably cheat-y edit). After that, I change to hard and make the same change again since I'm more comfortable with character tactics + am better geared by then. Besides that, I gave myself a few more quick save spots (which have saved my hide a few times playing this game).ĭifficulty is completely subjective but I start off with challenging in chapter 1 but make a change to allow character retraining (which shifts the difficulty to "custom"). Call of the Wild does not work with controller and you will be unable to load into the game if using a controller with this added.īecause I'm getting old and can't read the tiny text in UMM anymore. Some of the mods will only be configurable once you make a save. Hit Ctrl + F10 to open the window when booting up the game. In the latter set of images added to collection, I've included the settings I use for the various mods in the Unity Mod Manager window in game or in their files so you can replicate them if you want to use my exact settings. Thanks to the mod authors for adding all these great features! Mod at your own risk and read the instructions! This doesn't mean I guarantee a bug-free game (both because bugs are in the base game + game updates happen). I'm actively playing with all these mods active as of the date of my writing this description without issue. I have started a new playthrough after 180 hours of play (made it to beginning of Chapter 4) and so wanted to archive my mod list in case I want to play a third time in a few years again. This is my modlist designed for quality-of-life edits, ui changes, and new mechanics including crafting and content from the pen and paper PFRPG. IF YOU DON'T YOU WILL LIKELY EXPERIENCE ISSUES AS THE MOD MUST HAVE SOME CHANGES DONE TO IT IN ORDER TO BE STABLE.Īlternatively to using UMM, you can use this collection as a checklist and manually install these via UMM without vortex. VORTEX WILL NOT EVEN LET YOU START MODDING PF:K UNTIL YOU DO AND WILL PROMPT YOU TO DO SO.ĪLSO, YOU MUST BE WILLING TO TAKE THE STEPS TAKEN FOR NPC HQ TEXTURES THAT I'VE WRITTEN BELOW. IMPORTANT: YOU MUST DOWNLOAD UNITY MOD MANAGER (FOUND ON THE NEXUS) TO INSTALL THESE MODS.
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